Backend engineers
Integrate FedShield into your game server, submit trust events, query verdicts. The API surface is small and boring on purpose.
A federated backend that lets independently operated game servers exchange player reputation data through a common protocol. No central authority holds the record. Studios stay in control of their own enforcement; FedShield only returns advisory scores.
A ban in one game means nothing in another today. Each studio keeps its moderation data in a silo, throwing away the collective signal every other studio has produced about the same player. FedShield closes that loop.
FedShield is in commercial preview. Studio access is by request while the federation calibrates.
Backend engineers
Integrate FedShield into your game server, submit trust events, query verdicts. The API surface is small and boring on purpose.
System architects
Federate with other studios in your trust group. Choose between Privacy-First and High-Security identity modes per group. No global authority required.
Security teams
Augment an existing anti-cheat stack with cross-game reputation signals. Verdicts are advisory; your enforcement policy stays in your code.
Studios evaluating
Preview access includes an API key, hosted endpoint, and the docs you’re reading right now. No infrastructure to run.
The trust score is a Bayesian Beta with exponential time decay, peer-weighted via an EigenTrust-inspired aggregation that resists Sybil attacks. Same player, same federation, same score — across studios.
Quickstart
Register a peer, submit an event, query a score. Curl + Go side-by-side. Start the quickstart →
How FedShield works
The three-layer architecture, the scoring formula, the federation model. Read the overview →
API reference
Every endpoint, every parameter, every response shape. Try requests in your browser. Open the reference →
Request access
Preview is invitation-only while we calibrate. Email us with your studio and use case. Contact →